module Base
{
    item Shoes_TrashBag
    {
        DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = TrashBag Shoes,
		ClothingItem = Shoes_TrashBag,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = TrashBagShoes,
        Insulation = 0.15,
        WindResistance = 0.1,
        Weight = 0.1,
        WorldStaticModel = Shoes_Ground,
    }
	item Shoes_Leather
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Leather Shoes,
		ClothingItem = Shoes_Leather,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = LeatherShoes,
		StompPower = 2.1,
		ConditionLowerChanceOneIn = 12,
        ConditionMax = 24,
        RunSpeedModifier = 0.95,
        RemoveOnBroken = false,
        ScratchDefense = 20,
        BiteDefense = 10,
        Insulation = 0.25,
        WindResistance = 0.25,
        WaterResistance = 0.25,
        WorldStaticModel = Shoes_Ground,
	}
	item Shoes_MedievalBoots
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Medieval Boots,
		ClothingItem = Shoes_MedievalBoots,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = MedievalBoots,
		StompPower = 2.2,
		ConditionLowerChanceOneIn = 15,
        ConditionMax = 27,
        RunSpeedModifier = 0.9,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 0.75,
        WindResistance = 0.65,
        WaterResistance = 0.65,
        WorldStaticModel = Boots_Ground,
	}
	item Shoes_FurBoots
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Fur Boots,
		ClothingItem = Shoes_FurBoots,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = FurBoots,
		StompPower = 2.2,
		ConditionLowerChanceOneIn = 15,
        ConditionMax = 27,
        RunSpeedModifier = 0.9,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 0.75,
        WindResistance = 0.65,
        WaterResistance = 0.65,
        WorldStaticModel = Boots_Ground,
	}
        
}